#pragma once
#include"GameObject.h"
class Button :public GameObject
{
public:
	int move_x = 0;
	Button(int x, int y, LPCTSTR name,int num);
	~Button();
	void getMoveX(int move_x);
	void update(CDC* mdc);
	void drawButton(CDC* mdc);
	int age = 0;
	int num;
	double percent = 0;
	int count = 0;
};

